BashfulNightmare Stereo Madness 20 posts Favorite Level: Can't specify well... Mini-Profile Name Color: Dark Royal | Mail by BashfulNightmare on May 11, 2016 14:43:sixteen GMT -five Wanted to promote my almost recent, and mayhap hardest, level of mine. It took me weeks of work (because of the stop ._.) and I somehow ended up liking how it turned out. Maybe not as much as expected, but somehow definetly difficult. It was originally going to be an easy version of Deadlocked, and fifty-fifty if it has some things from it, it ended upward becoming a Fire level with mixed styles. And so in this level there are a lot of tricks that I wanted to exercise (like quick taps, a "real" mini wave, Airborne Robots result, monsters doing a physical attack rather than shooting lasers...), and decided to integrate them to the level, somehow "increasing" the difficulty. The level is not demon, simply it'due south hard. Information technology was even hard for me at the starting time. Merely it'south non THAT hard... information technology'southward also easy to be demon, so I decided to qualify it as a Harder anyway. Unless you call up the difficulty is higher or something... The level starts with a cube sequence that may be easy, simply so it continues to a mini cube testing a Deadlocked trick. It continues with a brawl that may require both quick and late taps, due to Alpha-hidden spikes where in that location could exist a cheat. A mini wave that also requires some quick or coordinated taps is next to it, with a very brief normal-size wave that leads to a Deadlocked-cave-styled ship. The UFO may be aught new, since just monsters attacking you physically appear. Dude I enjoyed edifice the other ball. In fact, it's my favorite part, since balls are the perfect party-starters!... I approximate. Only a mini robot and a normal cube that are next to the ball conclude the level with a final message, and an Airborne Robots effect. Nix new is in that location, though... but if you find somewhere where I can improve, I'll try! ^^ Sequences: C c B, w Due west Due south,, /Southward,, s,, U,, B B, B,, B,,, r C, ID: 19724470 Vocal: Deadlocked (Full) - F-777 Rate: Harder 6* - Insane 8* (if possible) Set to trust in demons... since this is Burn down... I judge... | |
| Post by Grideos on May eleven, 2016 fifteen:25:06 GMT -v Pls video? | |
BashfulNightmare Stereo Madness 20 posts Favorite Level: Can't specify well... Mini-Profile Name Color: Dark Purple | Post by BashfulNightmare on May xi, 2016 15:53:fourteen GMT -5 Somehow the video didn't got recorded, and considering of that, I couldn't take promotional screenshots... | |
| Post past haastregt on May 31, 2016 15:00:twenty GMT -5 Gameplay - The gameplay is really good I think. I dont exactly know why, but I just really enjoyed it. I think it is because you accept a good apply of orbs, gravity switches and gamemodes (for me a minor lack on the wave, but thats merely because I really like the wave ). It was not repetitive and I dont know, just something about information technology that fabricated me really like it. heh.. Maybe something else you lot could practise is add more slopes or moving objects (yous had a couple, but those were moving objects you lot had to stand on and not like dodging it). Score for gameplay: three/iv Design - I'thou sorry to say it, but the blueprint is but awefull :v. To get-go of with you have an interesting color choice, bright-reddish with poisonous yellow/dark-green. Sorry, merely it just really looks bad :/. The ornament you used (like the matches (idk if they are called like that merely they look like information technology), monsters, fire and star-thingys) isn't that bad, just the style you combined them and with the dissimilarity you lot got with the color choice it looks like a mess. And that is throughout a big portion of the level. I did like the design of the wave part though, it looked smooth and squeamish . Score for design: 0.5/4 Music sync - The gameplay was very well synced with the music. All jumps where synced, the speed changes practical to the music and... something (it only suits it well). Designwise, you did some bones pulsing according to the music, but there weren't other things designwise synced. To get better at this I suggest to offset off with simply experimenting a flake with the music trigger objects. Score for music sync: 1.25/2 Originality x1.00. I dont really know what I should say about the originality, I didn't run across things that were copied or clearly inspired by other levels, but there weren't original aspects in this level either. So just a x1.00 multiplier Total score: 4.75/12, putting this level at decent levels | |
BashfulNightmare Stereo Madness 20 posts Favorite Level: Tin't specify well... Mini-Profile Proper name Color: Nighttime Majestic | Post by BashfulNightmare on May 31, 2016 17:17:29 GMT -5 I'm not a person of those that like placing a challenge with moving objects or something. As well, combining things is what my style is about. I thought this would exist infernal plenty for everyone to get surprised because of the difficulty, but NOPE. I may not become a known person in no moment of my life... | |
| Postal service by haastregt on Jun i, 2016 one:57:13 GMT -5 I'm not a person of those that like placing a challenge with moving objects or something. Also, combining things is what my style is about. I thought this would be infernal enough for everyone to get surprised considering of the difficulty, but NOPE. I may non get a known person in no moment of my life... I actually had some difficulty playing it, only I only pushed through considering I liked the gameplay . Don't be discouraged past the design, afterwards some exercise/level making you will get improve at it and you lot have very proficient gameplay, you could fifty-fifty collab with someone that you practise the gameplay and the other guy the design, I think you lot still accept potential. | |
| Mail service by TheRealStevie on Jun 1, 2016 3:43:44 GMT -5 Little late here but I've got the level recorded. everyplay.com/videos/29698625 It was fun and information technology has some hard timings! | |
| Post by EnderpDDark on Jun one, 2016 5:20:25 GMT -five Wanted to promote my most recent, and maybe hardest, level of mine. It took me weeks of work (considering of the end ._.) and I somehow concluded up liking how it turned out. Maybe not as much as expected, just somehow definetly difficult. Information technology was originally going to be an piece of cake version of Deadlocked, and even if it has some things from it, it ended upwardly becoming a Fire level with mixed styles. So in this level there are a lot of tricks that I wanted to exercise (similar quick taps, a "real" mini moving ridge, Airborne Robots effect, monsters doing a concrete attack rather than shooting lasers...), and decided to integrate them to the level, somehow "increasing" the difficulty. The level is not demon, but it'due south hard. It was even hard for me at the get-go. But it's non THAT hard... it's as well easy to be demon, then I decided to authorize information technology every bit a Harder anyway. Unless you think the difficulty is higher or something... The level starts with a cube sequence that may be easy, only so it continues to a mini cube testing a Deadlocked trick. Information technology continues with a ball that may require both quick and belatedly taps, due to Alpha-subconscious spikes where in that location could exist a cheat. A mini wave that also requires some quick or coordinated taps is next to it, with a very brief normal-size wave that leads to a Deadlocked-cavern-styled send. The UFO may be nothing new, since only monsters attacking you physically appear. Dude I enjoyed building the other brawl. In fact, it's my favorite function, since assurance are the perfect party-starters!... I guess. But a mini robot and a normal cube that are next to the brawl conclude the level with a last bulletin, and an Airborne Robots effect. Nothing new is there, though... simply if y'all find somewhere where I tin can improve, I'll try! ^^ Sequences: C c B, w W S,, /Due south,, due south,, U,, B B, B,, B,,, r C, ID: 19724470 Song: Deadlocked (Full) - F-777 Rate: Harder 6* - Insane eight* (if possible) Prepare to trust in demons... since this is Burn... I guess... Hello choonlaster, then I reviewed your level and hither is my opinion about information technology: Gameplay: Honestly, the level isn't insane or anything, like in my opinion information technology was way easier than deadlocked, it took me like only 40 attempts to consummate in exercise. However, it was totaly cancer gameplay, like near of the parts are memorizing, wich makes the level boring and annoying, also the fact that everything was colored blood-red was really annoying, its was hard to see jump rings and the rest, likewise the fact of timing jump rings was really annoying, I hateful if information technology was like in Deadlocked alpha, simple timing it would be ok, but here you demand like to leap at the very very terminal moment of the ring to don't die, worse than Nine Circles. Even so, in that location was some expert in the gameplay, like I admittedly loved the ship part, wich was hard merely no besides much, simply enough and at the same fourth dimension fun, same thing for the mini wave, the UFO part would've been adept too if information technology didn't incorporate much timing. Decoration: Ok so near the level, I'd say at that place was someastward really awsome parts, the rest was honestly... ugly :/ like the first cube office wasn't that good, the blocks were bad, their borders weren't well placed, you wanted to actully do round shaped bricks but you lot didn't practise information technology correctly, the fact that everything was cherry was ugly besides, some blocks weren't well made in 3D, some decorations similar clouds and etc weren't good neither, the flames were totaly bad, like you didn't know where and how to place them, aforementioned matter for the moving spikes, I mean those moving yellow things (past moving I don't mean used movement trigger but normaly moving) some monsters (the cute ones :iii) weren't good placed also, they were like #Yolo. However, there isn't only bad, like the mini wave part, I absolutely loved it! New ornamentation I never seen (yous should'v e added flares though), The ship wasn't bad at all as well, the UFO boss fight was totally new concept! Also the text moving was absurd too, I mean the manner the text was moving! One last thing, In that location's no much, like well-nigh no at all music sync :/ Work on it next fourth dimension! My presonnal verdict: What I recollect of this level, is that information technology isn't the best or even the decent, but not the worse or bad neither! I'd give information technology 15/60 wich belongs to decent levels pannel! Hope I wasn't rude or anything! I merely gave my stance! No offense! Promise my review was helpful! I concluding advice; next time try to focus a bit more on the level starting! Because nearly players due southtay upon level start, if it's a beautiful and easy kickoff, people stay to play the level and give feedback, if it'south non, players quit without rating or liking! Hope this was helpful! | |
| Mail past haastregt on Jun 1, 2016 12:46:15 GMT -v Ii things: Beginning off all did I just not empathise correctly or did you really say that the gameplay was bad because it had difficult timings o.O? And second of all I think in that location was actually a good amounth of music sync.. Oh, and a third thing , Please dont use too much different font size, colors and boldness in your reviews adjacent time, information technology looks kind of messy :3 Anyways, seeing that this got ii decent ratings, moving this to Decent levels Edit: I don goofed up on my showtime thread movement :3, I dont know how to fix information technology but this thread somehow sais it is created by me for some reason, I'm deplorable | |
| Post by EnderpDDark on Jun i, 2016 14:09:33 GMT -5 2 things: First off all did I but not empathise correctly or did you actually say that the gameplay was bad because it had difficult timings o.O? And second of all I think there was actually a good amounth of music sync.. Oh, and a 3rd thing , Delight dont use too much dissimilar font size, colors and disrespect in your reviews next time, it looks kind of messy :3 Anyways, seeing that this got 2 decent ratings, moving this to Decent levels Edit: I don goofed up on my offset thread movement :iii, I dont know how to gear up information technology but this thread somehow sais information technology is created by me for some reason, I'thou sorry About the music sync yous have to compare to other levels to get what I'thou saying :3 And second of about the timing information technology wasn't hard but annoying :iii considering you had like to jump at the very last moment and right later that jump instantely wich messes your brain upwards :3 and about the font size soz about that I won't practise information technology again :3 | |
BashfulNightmare Stereo Madness 20 posts Favorite Level: Can't specify well... Mini-Profile Name Color: Dark Purple | Mail service by BashfulNightmare on Jun 1, 2016 17:47:34 GMT -5 You lot mean... I can't exist a great person despite how my style is? It's considering I'm not one of the people that use a lot of moving objects due to lag, and I mix stuff because I have to... yous think I should stop making levels if I can't make a good feature-worthy? I can't become better since I followed this style since ever... I can't ameliorate it... | |
| Post by EnderpDDark on Jun ii, 2016 five:00:51 GMT -5 You mean... I can't be a great person despite how my style is? Information technology's considering I'm not ane of the people that utilise a lot of moving objects due to lag, and I mix stuff considering I have to... you recall I should finish making levels if I can't make a skillful characteristic-worthy? I tin't get better since I followed this style since always... I tin't improve it... It'southward non nearly your style, information technology's about details, like for the blocks, they no border, and even if some do, y'all made them ugly, the flares inside blocks is a chip #Yolo, same matter for the monsters spikes and etc... some of your styles are skillful, but your real problem is that you don't focus on details, wich are the most important things that make a level cute! And never give up! I hope! Your manner take ALOT of hope! Simply take these tips and advices and then you go far perfect! Never give up! A creator isn't created in ane level! Keep trying and trying! If you want a proof become cheque other well creators! They all have bad levels at the beggining, but after that, their levels get more awsome! Merely keep trying! It'southward what I did and my three last levels are Mode more cute than the one-time ones! Never requite upward bro! You accept promise as a creator! | |
BashfulNightmare Stereo Madness 20 posts Favorite Level: Can't specify well... Mini-Profile Name Color: Dark Purple | Mail service by BashfulNightmare on Jun 2, 2016 14:11:44 GMT -five But I CAN'T CHANGE THAT Matter! It happens that, ever since two.0 released, and even if improved, it'due south still the same ways for deco and everything! Fifty-fifty if I'one thousand a creator, I can't make something that surprises, even the greatest! I... just... Tin can'T! And don't comforte me, I become worse... ¬¬ (Besides, I'm a girl. It's because all Dashers you lot know well are male person?) | |
| Post past haastregt on Jun 2, 2016 14:23:37 GMT -5 Merely I Can'T CHANGE THAT THING! Information technology happens that, always since 2.0 released, and even if improved, it's still the same means for deco and everything! Even if I'thousand a creator, I can't make something that surprises, even the greatest! I... merely... CAN'T! And don't comforte me, I get worse... ¬¬ (Likewise, I'm a girl. It'due south because all Dashers you know well are male?) Okay I'grand deplorable, I won't try to comfort you anymore. Allow's all just exit this topic considering I feel this is just a circumvolve of everyone saying the same things in different words over and over again (and PS: Who said you were a boy?) | |
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